Shadow warrior ps4 vs xbox one8/19/2023 ![]() ![]() The player is given ninja stars, a samurai sword, and a lot of guns to blast through hordes of ninjas, police officers and demons in one of the messiest first-person hack-and-slash experiences I’ve ever played. The combat in Shadow Warrior can be described as fast, bloody, and insane. The plot works perfectly with the insane gameplay and general silliness that Shadow Warrior provides. Accompanying Wang is the smart-mouthed demon Hoji, who serves as Lo Wang’s guide through the world of pseudo-Japanese culture and mysticism. What starts off as a routine mafia transaction quickly spirals out of control into a demon-filled murderfest wherein Lo Wang uses his last name to reference his dick on a regular basis. The player takes on the role of Lo Wang, a gun-toting, sword-wielding, ninja mercenary working for the mysterious Orochi Zilla, a powerful Japanese businessman. This is tempered by the silly combat and hilarious dialogue throughout the game. ![]() Lo Wang’s return is a successful one, with all of the purposely-offensive humor and over-the-top gameplay you’d expect from it.Īmazingly, Shadow Warrior’s plot is not to be overlooked, as it is engaging and becomes more serious and grounded as the game goes on. This isn’t a premise that sounds like it would be able to endure nearly twenty years later, and yet developer Flying Wild Hog revived Shadow Warrior last year on the PC, which has now made its way to the Xbox One and PS4. Movement, weapons and well-designed arenas are the centre marks for this experience, an experience that would be enjoyed best over a day or a weekend.In 1997, Shadow Warrior released for PC as a spiritual successor to Duke Nukem 3D, and starred a terribly racist Asian caricature named Lo Wang. ![]() Other than that, there is nothing I disliked about my time with Shadow Warrior 3. Lo Wang's return is a joy to play, with all the systems combining seamlessly. The frantic pace the game keeps up is because there is no fat to trim, with you swinging from set piece to set piece, arena to arena in ways that make it hard to put down. Of course, the game's length is not entirely a negative point. I finished my playthrough at just under 6 hours, and I wanted more opportunities to play around in the arenas and the world that Flying Wild Hog has created. The only real complaint I have to level at Shadow Warrior 3 was its length. The overall story is as crazy as ever but largely acts as a set dressing for the vibrant locales to be visited. Lo Wang is written with the same irreverence and sarcasm, mouthing off and making jokes about the demons he has just sliced through, and the new voice actor for Lo Wang might speak with a different cadence to what we are used to, but I think he does a great job embodying Wang. There are more cutscenes to delve into than in previous entries, and Lo Wang is out of mojo after essentially causing the apocalypse and must regain it while saving the world. The story in Shadow Warrior 3 retakes centre stage due to the linearity of the game's structure. It is equal parts chaotic, fast, meaty whilst also offering plenty of versatility in approaching an arena. And that is the magic of Shadow Warrior 3. I merrily grappled around, raining hell from above and activating the trap door when enough enemies had unsuspectingly stepped on it. One of my favourite arenas was a trap door (leading to deadly blades) with two platforms on either side with a grapple point in the centre. More elaborate traps involve you activating whirling blades to carve anyone caught in their wake. Some surprises are as simple as spikes on a wall, which you can Chi Blast a smaller enemy into for an instant kill. I have already touched on how the arenas are crafted for you to speed around gracefully, but they are also designed for you to be paying attention to barrels and other traps around, offering further flexibility in how you deal with the demons. They are part of another of the big changes in Shadow Warrior 3 from previous entries, the focus on using the environment. These are mostly barrels scattered around the arenas to be shot strategically or flung at enemies with the Chi Blast. They do offer some smart combos, whether you need a little explosion or a way to slow down the enemies bearing down on you through an electric stun or freezing them completely. Something that has made the leap from SW2 to Shadow Warrior 3 is elemental effects. ![]()
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